HEY EVERYONE! Please check out this cool new demo track i made for Soundiron's new bell library :) And let me know what you think.
Hope you'll like it!
HEY EVERYONE! Please check out this cool new demo track i made for Soundiron's new bell library :) And let me know what you think.
Hope you'll like it!
Robots vs. Zombies
Went from third person to first person view for now
Virtual destruction yay
Tutorial #Pyxel 02: Moviendo la pelota:
En esta segunda entrega del tutorial de Pyxel vamos a ver como añadir y mover la pelota
https://son-link.github.io/pyxel/2025/04/15/tutorial-pyxel-02-la-pelota.html
Agradecimientos a @rafalagoon por varios consejos para mejorar esta entrega
justifying 2,000 hours of "market research" on Satisfactory under #IRS audit:
"you don't understand, let me show you what I can do with these hypertubes"
"sir, expenses needs to be BOTH ordinary AND necessary and this is neith—"
"you'll understand in a second"
[ 6 hour demonstration ]
Sólo de pensar en el directo de hoy, me río:
-Vamos a experimentar con la WEBCAM y Godot
-Las Tareas, ven que te echamos una mano a hacer tus proyectos y a ver cómo van los proyectos de los demás!!!
Free Linear Space – space little animals, bugs, ants
https://dimalinkeng.blogspot.com/2025/04/free-linear-space-space-little-animals.html
#retrogame #retroprogramming #freebasic #space #galaxy #verticalshmup #spaceshooter #little animals #ant #insects #ufo #arcade #caterpillar #cocroach #spacefriends #linear #2dart #drawing #8bit #msx #msdos #16bit #gamedev #devlog
Wonderful to see! Ubisoft announced yesterday that they've open sourced their colourblind simulation tool Chroma (UbiChroma as it's called on GitHub), after several years of internal use and development.
https://www.gamingonlinux.com/2025/04/ubisoft-open-sourced-chroma-their-colourblind-simulation-tool/
Ubisoft open sourced Chroma, their colourblind simulation tool https://www.gamingonlinux.com/2025/04/ubisoft-open-sourced-chroma-their-colourblind-simulation-tool/
𝚂𝚘𝚗𝚒𝚌'𝚜 𝚍𝚒𝚕𝚎𝚖𝚖𝚊
One of those days…
Made somewhere around 2010.
More game voxels in the
I've curated two playlists on Spotify for #gamedev! They're both two hours long, perfect for a session of development
Chill : https://open.spotify.com/playlist/6pim4zswuGfHzq8CBgvClH?si=c7107e89b48d4c76
Jazz : https://open.spotify.com/playlist/7f4MEOti3kVjyQvNAdwKAZ?si=3549575c73b0444a
This is so cool, thanks to godot-vita project (https://github.com/SonicMastr/godot-vita) I'm able to do gamedev on the PS Vita
Splash screen!
Devlog - Día chorrocientos
Estoy rehaciendo algunas escenas para mejorar la jugabilidad. Algunas tenían una estética demasiado cuadrada que afectaban un poco a la jugabilidad, así que estoy pasando a diseños más alargados y naturales para que todo fluya mejor en pantalla.
Picar cada pixel lleva su tiempo… pero vale la pena.
my best friend finished their first pico-8 game!!!
Working on my data loader so I can add a splash screen. Shit's gonna be cleaner the second time!
Today in our ongoing Game Engines by Programming language today we check out the world of #gamedev for the Rust programming language.
https://gamefromscratch.com/rust-game-engines-in-2025/
Estoy haciendo cosillas en #UnrealEngine, por ahora tirando de placeholders a saco. Antes o despues tendré que secuestrar un artista.
Sofia the Witch soared onto Game Boy in 2022, but who was the man behind it all? Find out in the interview with lead dev, Jake Macher!
https://gbstudiocentral.com/interviews/making-magic-an-interview-with-jake-macher/
#gameboy #gbstudio #gamedev